Like accessories, they must always be bought and are never unlocked for free. In addition to regular weapons, special "Signature" weapons with unique paint schemes, attachment combinations and bonuses can be made available for purchase by completing various prerequisites these are always better than the basic weapon they are modifications of.
Any weapon with an "extended magazine" upgrade will not change visually to indicate its presence.
Accessories and paint schemes for weapons can also be bought, and unlike weapons there is no way to get these for free they must be bought for each weapon and are not interchangeable between them, and each weapon has a set number of upgrades which can be applied to it at the same time. Guns no longer degrade, jam or explode as they did in Far Cry 2, so weapons only need to be re-acquired if the player wants to alter their loadout. Once a weapon is purchased or unlocked, it can be equipped an unlimited number of times for no further fee. Weapons are gained from stores, and can be acquired in one of three ways either bought with currency, unlocked by picking them up from enemies (which appears subject to some limitations), or unlocked by deactivating scramblers on the radio towers scattered across the two islands. The former are treated as the fifth and sixth weapon slots, while the latter are thrown with a hotkey with a key to switch between them. Jason can also carry supplies of mines, C4 packs, hand grenades and molotovs. Ammunition is determined by weapon subtypes, not by what the weapon would actually fire, so the 5.56mm assault rifles share ammunition with the 7.62x39mm AK-103 and 7.62x51mm Galil ACE and SOCOM 16. Unlike the previous game these can be any four weapons, with no preset classes for the slots. In this way he can ultimately equip up to four weapons at once. By default the player character, Jason Brody, has one weapon slot which he can equip any weapon in further slots, along with additional carrying capacity for ammunition, are gained by hunting local animals and using their skins to make bandoliers, pouches and belts in the game's Crafting menu. 10.1 Barrett M82 "Cobra Assault Cannon"įar Cry 3 uses an unusually complex system for handling weapons, with RPG elements such as crafting and experience.The following weapons appear in the video games Far Cry 3 and Far Cry 3: Blood Dragon: Seemingly originating as an April Fools' joke, Blood Dragon is an homage to 1980s cartoons and action movies, starring Michael Biehn as rebuilt soldier Rex Power Colt who must face down an army of evil cyborg soldiers in the toxic ashes of Vietnam War 2.
PC owners of the Far Cry 5 Season Pass simply receive a copy of the original game.įar Cry 3: Blood Dragon is a stand-alone expansion to Far Cry 3 released in May 2013 for Xbox 360, PS3 and PC. It is essentially a straight port of the PC original running at close to maximum settings, with some minor graphical changes such as lighting engine tweaks and depth of field blur.
After escaping Vaas' camp, Jason finds himself involved in an ongoing war between Vaas' pirates and the native Rakyat people, and is tested to the limit as he attempts to free his friends and escape the island.Ī version for the Xbox One and PS4, Far Cry 3: Classic, is set to be available for free to Far Cry 5 season pass holders starting May 29th 2018, with a release as a standalone title planned four weeks later. The player takes the role of Jason Brody, a rich young American thrill-seeker who finds himself in mortal danger after he and his friends are abducted by a band of ruthless pirates under the deranged command of Vaas Montenegro. As with Far Cry 2, it is a sequel in name only and has no real connection to any other Far Cry game, instead taking place on a fictional Pacific archipelago collectively known as Rook Island.
Far Cry 3 is the 2012 sequel to Far Cry 2, developed and published by Ubisoft for the Xbox 360, Playstation 3 and PC, using an updated form of the proprietary "Dunia" engine from its predecessor.